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001 | UPMIN-00000009097 | ||
003 | UPMIN | ||
005 | 20230207171818.0 | ||
008 | 230112b |||||||| |||| 00| 0 eng d | ||
040 |
_aDLC _cUPMin _dupmin |
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041 | _aeng | ||
090 | 0 |
_aLG993.5 2002 _bA64 G35 |
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100 | 1 |
_aGallego, Pamela Mae E. _91308 |
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245 | 0 | 0 |
_aA winning strategy for a Mancala Game / _cPamela Mae E. Gallego |
260 | _c2002 | ||
300 | _a37 leaves | ||
502 | _aThesis (BS Applied Mathematics) -- University of the Philippines Mindanao, 2002 | ||
520 | 3 | _aThe status labeling procedure determines the path in a game tree that leads to the winning strategy for the players. The game tree consists of two nodes namely the MAX and MIN nodes. These nodes indicate the status of the game and thus the player concludes whether he is on the best way to win the game. Winning strategies of the game can be identified that is, even without examining the game tree node by node we may able to conclude that the strategy is a winning strategy. However, optimal strategy in a big game tree cannot be identified. But for game trees like (3,3) sungka game we can easily identify the optimal strategy since the game tree is enumerated. | |
658 |
_aUndergraduate Thesis _cAMAT200 |
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905 | _aFi | ||
905 | _aUP | ||
942 |
_2lcc _cTHESIS |
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_c173 _d173 |